Dark Age of the Force

A Star Wars Story

It's been seven hundred years since a great plague has swept the galaxy, devastating the Jedi and Sith and leaving civilization in ruins. From these ashes, three fledgling empires have arisen, resilient and powerful; the Corellians, the Hutts, and the Mandalorians. Will you pick a side and lead your people to glory? Or will you lurk in the shadows, bent on nothing but your own goals? Step into the Dark Age and carve your name into the stars.

ARC1:

Galactic Resurgence

DA Index

A List of Helpful Links

PLOT RULES TEMPLATE COMBAT SYSTEM FACTIONS

Nal Hutta

0 topics, 0 replies
The capitol world of the Empire, it has come a long way from it's muggy and swampy beginnings. Thanks to their trade prowess, they have taken the resulting technology and funneled into infrastructure making grand cities atop the swamp. The heart of Nal Hutta though is the Grand Council Chambers, where the Grand Council meets and communicates with their respective lieutenants. However despite the technical heights of their cities, there are still plenty of places on Nal Hutta that retain it's older swampier charm, places often controlled by lesser Hutt families and the occasional mercenary group.
last post by in ---- on --.

Nar Shaddaa

4 topics, 43 replies
Many are fond of saying, "If it can't be found on Nar Shadda then it doesn't exist". While Nal Hutta may be the capital world of the Trade Empire, Nar Shadda is it's beating economic heart, filled with markets and merchants of all sorts, selling everything you may ever need or want, with cutthroat zeal. The landscape is filled with urban sprawl and slick corporate high rises. Though most that visit are cautioned that on Nar Shadda signing the wrong contract can be worse then taking a blaster to the heart.
last post by Lin'ami Vilea in Organized Chaos [M] on Jul 11 2018, 05:44 PM.

Makeb

2 topics, 18 replies
The oceanic planet Makeb is mostly known for it's leisure activities. Large casinos dot the landscape and luxury pleasure cruises sail it's oceans. However, like many planets in the Empire there is a hidden seedier side, as many smugglers use Makeb's extensive and hidden cave system as waypoints and loot caches.
last post by Furia in Play With Fire on Apr 22 2018, 10:22 PM.

Tatooine

1 topics, 11 replies
A desolate desert world, with little natural resources, most wonder why the Trade Empire even bothers with this planet. Simply put, it's because of this "out of the way" nature that it retains it's value. A haven for mercenary groups and bounty hunters under the Empire's banner, and having a very lax local government, makes this rough and tumble planet a perfect world to set up bases of operation for mercenaries and private military companies
last post by Satira Skirata in Aggressive Negotiations on Jul 6 2018, 02:42 AM.

Rishi

1 topics, 11 replies
A lush jungle world rich in both fuel resources and local flora and fauna. Many of Rishi's native plants are used in the assortment of drugs and alcohol available in the Empire, making it a valuable world. Many distillers and chemists have their start here and many cities located on Rishi revolve around a local tavern or drug den of prominence. With it's unique and artistic views and vistas, there have recently been art colones popping up along the planet's mountain ranges.
last post by Satira Skirata in Digging through mud. on Today at 12:59 am.
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